Jaqel is a 3D computer game created by Robin Wittevrongel and Bruno Windels as a school project. It was designed and written in about four months in our spare time. So, don't expect too much. ;-)
It's based on the board game HeroQuest (part of the assignment) and is turn based. The game is written in Java and is consequently not blazingly fast on older hardware. If you have no 3D hardware acceleration, you might even call it slow. ;-) It uses the high level Java3D API for rendering.
If you like jaqel, please let us know at jaqel@saltwater.be. We appreciate any feedback.
The game is finished. There are only two levels and there is still a bug that is probably Java3D related (not in our hands). The bug freezes your character and you can't play anymore. The bug only seems to appear on Windows.
You need an XML parser and the Java3D packages. For Linux and Windows you can get the latter here and here, for the Mac here.
Important: Jaqel on Windows does not seem to work with the DirectX version of Java3D. Choose the OpenGL version.
Nothing beats a screenshot to get a quick impression of an application, so here you go:
Please report your bugs to jaqel@saltwater.be and we'll have a look at it.