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java.lang.Objectbe.saltwater.jaqel.creature.AttributeAnimation
An AttributeAnimation is useless without a KeyFrameAnimation. Together they form a CreatureAnimation. The KeyFrameAnimation contains the speed for both of them. An AttributeAnimation contains the positions for the attributes at a certain location (for example the right hand).
KeyFrameAnimation,
AttributeAnimation| Constructor Summary | |
AttributeAnimation(javax.vecmath.Point3f[] translation,
javax.vecmath.Point3f[] rotation)
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| Method Summary | |
javax.vecmath.Matrix4f[] |
getTransformation()
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| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public AttributeAnimation(javax.vecmath.Point3f[] translation,
javax.vecmath.Point3f[] rotation)
translation - The point in local coordinates to which an attribute should be translated for the key frame in the same index.rotation - The point in local coordinates to which an attribute should look at from it's translated position for the key frame in the same index.| Method Detail |
public javax.vecmath.Matrix4f[] getTransformation()
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