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java.lang.Objectjava.lang.Thread
be.saltwater.jaqel.ui.LoadGameThread
Loads an identity, the level/maze/etc. identity.getLastLevel() points to, and constructs a matching JaqelGameDisplay object.
| Field Summary |
| Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
LoadGameThread()
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| Method Summary | |
void |
run()
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void |
start()
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void |
start(Identity identity,
JaqelGameDisplay display)
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void |
start(Identity identity,
Jaqel parent,
java.lang.String savePath)
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| Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public LoadGameThread()
| Method Detail |
public void run()
public void start(Identity identity,
JaqelGameDisplay display)
public void start(Identity identity,
Jaqel parent,
java.lang.String savePath)
public void start()
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